The Table Engine
Animation Member List

This is the complete list of members for Animation, including all inherited members.

Animation()Animation
Animation(SDL_Texture *texture)Animation
Component()Component
Component(std::string name)Component
getCols()Animation
getCurrentFrame() constAnimation
getName()Component
getNumFrames()Animation
getOwner()Component
getRows()Animation
getTexture()Texture
input()Componentvirtual
isPlaying() constAnimation
m_angleTextureprotected
m_colsAnimationprotected
m_currentFrameAnimationprotected
m_flipHorizontalTextureprotected
m_flipVerticalTextureprotected
m_isPlayingAnimationprotected
m_msPerFrameAnimationprotected
m_nameComponentprotected
m_numFramesAnimationprotected
m_ownerComponentprotected
m_pausedTimeAnimationprotected
m_rendererTextureprotected
m_rowsAnimationprotected
m_spriteBoxTextureprotected
m_spriteClipTextureprotected
m_startTimeAnimationprotected
m_textureTextureprotected
m_timeAnimationprotected
pause()Animation
play()Animation
render() overrideTexturevirtual
setAngle(float angle)Texturevirtual
setAnimationTime(float time)Animation
setAutoPlay(bool autoplay)Animation
setColorMod(const SDL_Color &color)Texture
setFlipHorizontal(bool flip)Texturevirtual
setFlipVertical(bool flip)Texturevirtual
setFrame(int frame)Animation
setName(std::string name)Component
setOwner(GameObject *owner)Component
setPositionInSpriteMap(int x, int y)Texturevirtual
setRowsColsInSpriteMap(int rows, int cols)Animation
setSizeInSpriteMap(int w, int h)Texturevirtual
setTexture(SDL_Texture *texture)Texturevirtual
Texture()Texture
Texture(SDL_Texture *texture)Texture
update() overrideAnimationvirtual
~Component()Componentvirtual