The Table Engine
Animation Member List
This is the complete list of members for
Animation
, including all inherited members.
Animation
()
Animation
Animation
(SDL_Texture *texture)
Animation
Component
()
Component
Component
(std::string name)
Component
getCols
()
Animation
getCurrentFrame
() const
Animation
getName
()
Component
getNumFrames
()
Animation
getOwner
()
Component
getRows
()
Animation
getTexture
()
Texture
input
()
Component
virtual
isPlaying
() const
Animation
m_angle
Texture
protected
m_cols
Animation
protected
m_currentFrame
Animation
protected
m_flipHorizontal
Texture
protected
m_flipVertical
Texture
protected
m_isPlaying
Animation
protected
m_msPerFrame
Animation
protected
m_name
Component
protected
m_numFrames
Animation
protected
m_owner
Component
protected
m_pausedTime
Animation
protected
m_renderer
Texture
protected
m_rows
Animation
protected
m_spriteBox
Texture
protected
m_spriteClip
Texture
protected
m_startTime
Animation
protected
m_texture
Texture
protected
m_time
Animation
protected
pause
()
Animation
play
()
Animation
render
() override
Texture
virtual
setAngle
(float angle)
Texture
virtual
setAnimationTime
(float time)
Animation
setAutoPlay
(bool autoplay)
Animation
setColorMod
(const SDL_Color &color)
Texture
setFlipHorizontal
(bool flip)
Texture
virtual
setFlipVertical
(bool flip)
Texture
virtual
setFrame
(int frame)
Animation
setName
(std::string name)
Component
setOwner
(GameObject *owner)
Component
setPositionInSpriteMap
(int x, int y)
Texture
virtual
setRowsColsInSpriteMap
(int rows, int cols)
Animation
setSizeInSpriteMap
(int w, int h)
Texture
virtual
setTexture
(SDL_Texture *texture)
Texture
virtual
Texture
()
Texture
Texture
(SDL_Texture *texture)
Texture
update
() override
Animation
virtual
~Component
()
Component
virtual
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1.9.1