The Table Engine
AnimationsManager Member List
This is the complete list of members for
AnimationsManager
, including all inherited members.
addAnimation
(Animation *animation)
AnimationsManager
AnimationsManager
()
AnimationsManager
Component
()
Component
Component
(std::string name)
Component
createAnimation
(SDL_Texture *texture, int rows, int cols, float time)
AnimationsManager
getCurrentAnimation
() const
AnimationsManager
getCurrentAnimationObject
()
AnimationsManager
getCurrentFrame
() const
AnimationsManager
getName
()
Component
getOwner
()
Component
getTexture
()
Texture
input
()
Component
virtual
isPlaying
() const
AnimationsManager
m_angle
Texture
protected
m_animations
AnimationsManager
protected
m_currentAnimation
AnimationsManager
protected
m_flipHorizontal
Texture
protected
m_flipVertical
Texture
protected
m_isPlaying
AnimationsManager
protected
m_name
Component
protected
m_owner
Component
protected
m_renderer
Texture
protected
m_spriteBox
Texture
protected
m_spriteClip
Texture
protected
m_texture
Texture
protected
pause
()
AnimationsManager
play
()
AnimationsManager
render
() override
AnimationsManager
virtual
setAngle
(float angle) override
AnimationsManager
virtual
setColorMod
(const SDL_Color &color)
Texture
setCurrentAnimation
(size_t index)
AnimationsManager
setFlipHorizontal
(bool flip) override
AnimationsManager
virtual
setFlipVertical
(bool flip) override
AnimationsManager
virtual
setFrame
(int frame)
AnimationsManager
setName
(std::string name)
Component
setOwner
(GameObject *owner)
Component
setPositionInSpriteMap
(int x, int y) override
AnimationsManager
virtual
setSizeInSpriteMap
(int w, int h) override
AnimationsManager
virtual
setTexture
(SDL_Texture *texture) override
AnimationsManager
virtual
Texture
()
Texture
Texture
(SDL_Texture *texture)
Texture
update
() override
AnimationsManager
virtual
~AnimationsManager
()
AnimationsManager
~Component
()
Component
virtual
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1.9.1