The Table Engine
AnimationsManager Member List

This is the complete list of members for AnimationsManager, including all inherited members.

addAnimation(Animation *animation)AnimationsManager
AnimationsManager()AnimationsManager
Component()Component
Component(std::string name)Component
createAnimation(SDL_Texture *texture, int rows, int cols, float time)AnimationsManager
getCurrentAnimation() constAnimationsManager
getCurrentAnimationObject()AnimationsManager
getCurrentFrame() constAnimationsManager
getName()Component
getOwner()Component
getTexture()Texture
input()Componentvirtual
isPlaying() constAnimationsManager
m_angleTextureprotected
m_animationsAnimationsManagerprotected
m_currentAnimationAnimationsManagerprotected
m_flipHorizontalTextureprotected
m_flipVerticalTextureprotected
m_isPlayingAnimationsManagerprotected
m_nameComponentprotected
m_ownerComponentprotected
m_rendererTextureprotected
m_spriteBoxTextureprotected
m_spriteClipTextureprotected
m_textureTextureprotected
pause()AnimationsManager
play()AnimationsManager
render() overrideAnimationsManagervirtual
setAngle(float angle) overrideAnimationsManagervirtual
setColorMod(const SDL_Color &color)Texture
setCurrentAnimation(size_t index)AnimationsManager
setFlipHorizontal(bool flip) overrideAnimationsManagervirtual
setFlipVertical(bool flip) overrideAnimationsManagervirtual
setFrame(int frame)AnimationsManager
setName(std::string name)Component
setOwner(GameObject *owner)Component
setPositionInSpriteMap(int x, int y) overrideAnimationsManagervirtual
setSizeInSpriteMap(int w, int h) overrideAnimationsManagervirtual
setTexture(SDL_Texture *texture) overrideAnimationsManagervirtual
Texture()Texture
Texture(SDL_Texture *texture)Texture
update() overrideAnimationsManagervirtual
~AnimationsManager()AnimationsManager
~Component()Componentvirtual