The Table Engine
|
This is the complete list of members for Camera, including all inherited members.
Camera() | Camera | |
Component() | Component | |
Component(std::string name) | Component | |
getName() | Component | |
getOwner() | Component | |
getWorldPosition() | Camera | |
input() | Component | virtual |
m_name | Component | protected |
m_owner | Component | protected |
m_worldPosition | Camera | private |
render() | Component | virtual |
setName(std::string name) | Component | |
setOwner(GameObject *owner) | Component | |
setWorldPosition(float x, float y) | Camera | |
update() | Camera | virtual |
~Camera() | Camera | |
~Component() | Component | virtual |