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The Table Engine
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This is the complete list of members for Camera, including all inherited members.
| Camera() | Camera | |
| Component() | Component | |
| Component(std::string name) | Component | |
| getName() | Component | |
| getOwner() | Component | |
| getWorldPosition() | Camera | |
| input() | Component | virtual |
| m_name | Component | protected |
| m_owner | Component | protected |
| m_worldPosition | Camera | private |
| render() | Component | virtual |
| setName(std::string name) | Component | |
| setOwner(GameObject *owner) | Component | |
| setWorldPosition(float x, float y) | Camera | |
| update() | Camera | virtual |
| ~Camera() | Camera | |
| ~Component() | Component | virtual |