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The Table Engine
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This is the complete list of members for Collide, including all inherited members.
| Collide() | Collide | |
| Component() | Component | |
| Component(std::string name) | Component | |
| getName() | Component | |
| getOwner() | Component | |
| getRect() | Collide | |
| getScreenPosition() | Collide | |
| getScreenSize() | Collide | |
| input() | Component | virtual |
| isColliding(SDL_Rect *rect) | Collide | |
| isColliding(Collide *collide) | Collide | |
| m_name | Component | protected |
| m_owner | Component | protected |
| mCollide | Collide | private |
| mOffsetX | Collide | private |
| mOffsetY | Collide | private |
| nextRect(float dx, float dy) | Collide | private |
| preventCollision(Collide *anotherCollide, float &dx, float &dy) | Collide | |
| render() | Collide | virtual |
| setName(std::string name) | Component | |
| setOwner(GameObject *owner) | Component | |
| setScreenPosition(int x, int y) | Collide | |
| setScreenPosition(Vec2 pos) | Collide | |
| setScreenSize(int w, int h) | Collide | |
| setScreenSize(Vec2 size) | Collide | |
| setTransformOffset(int x, int y) | Collide | |
| update() | Collide | virtual |
| ~Collide() | Collide | |
| ~Component() | Component | virtual |