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The Table Engine
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This is the complete list of members for GameObject, including all inherited members.
| addComponent(T *component) | GameObject | |
| addScript(T *script) | GameObject | |
| GameObject(std::string tag) | GameObject | |
| getChildren() | GameObject | |
| getComponent() | GameObject | |
| getId() | GameObject | |
| getSceneNode() | GameObject | |
| getScript() | GameObject | |
| getTag() | GameObject | |
| input() | GameObject | |
| m_components | GameObject | private |
| m_id | GameObject | private |
| m_sceneNode | GameObject | private |
| m_scripts | GameObject | private |
| m_tag | GameObject | private |
| render() | GameObject | |
| SceneNode class | GameObject | friend |
| setSceneNode(SceneNode *sceneNode) | GameObject | |
| update() | GameObject | |
| ~GameObject() | GameObject | private |