The Table Engine
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This is the complete list of members for GameObject, including all inherited members.
addComponent(T *component) | GameObject | |
addScript(T *script) | GameObject | |
GameObject(std::string tag) | GameObject | |
getChildren() | GameObject | |
getComponent() | GameObject | |
getId() | GameObject | |
getSceneNode() | GameObject | |
getScript() | GameObject | |
getTag() | GameObject | |
input() | GameObject | |
m_components | GameObject | private |
m_id | GameObject | private |
m_sceneNode | GameObject | private |
m_scripts | GameObject | private |
m_tag | GameObject | private |
render() | GameObject | |
SceneNode class | GameObject | friend |
setSceneNode(SceneNode *sceneNode) | GameObject | |
update() | GameObject | |
~GameObject() | GameObject | private |