The Table Engine
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This is the complete list of members for GameObjectFactory, including all inherited members.
createArrow(int dx, int dy) | GameObjectFactory | static |
createBow() | GameObjectFactory | static |
createCrosshair() | GameObjectFactory | static |
createEnemyWarrior() | GameObjectFactory | static |
createEnemyWarriorCustom(std::string path, int row, int col, float animationTime, int pos_x, int pos_y, int size_x, int size_y) | GameObjectFactory | static |
createKey() | GameObjectFactory | static |
createPlayerTest() | GameObjectFactory | static |
createTableCustom(std::string path, Vec2 pos, Vec2 size, Vec2 sprite_size, Vec2 sprite_pos) | GameObjectFactory | static |
createTile1() | GameObjectFactory | static |
createTileCustom(std::string path, Vec2 pos, Vec2 size, Vec2 sprite_size, Vec2 sprite_pos, Vec2 rc) | GameObjectFactory | static |
createWallCustom(std::string path, Vec2 pos, Vec2 size, Vec2 sprite_size, Vec2 sprite_pos) | GameObjectFactory | static |