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The Table Engine
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This is the complete list of members for GameObjectFactory, including all inherited members.
| createArrow(int dx, int dy) | GameObjectFactory | static |
| createBow() | GameObjectFactory | static |
| createCrosshair() | GameObjectFactory | static |
| createEnemyWarrior() | GameObjectFactory | static |
| createEnemyWarriorCustom(std::string path, int row, int col, float animationTime, int pos_x, int pos_y, int size_x, int size_y) | GameObjectFactory | static |
| createKey() | GameObjectFactory | static |
| createPlayerTest() | GameObjectFactory | static |
| createTableCustom(std::string path, Vec2 pos, Vec2 size, Vec2 sprite_size, Vec2 sprite_pos) | GameObjectFactory | static |
| createTile1() | GameObjectFactory | static |
| createTileCustom(std::string path, Vec2 pos, Vec2 size, Vec2 sprite_size, Vec2 sprite_pos, Vec2 rc) | GameObjectFactory | static |
| createWallCustom(std::string path, Vec2 pos, Vec2 size, Vec2 sprite_size, Vec2 sprite_pos) | GameObjectFactory | static |