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The Table Engine
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This is the complete list of members for Health, including all inherited members.
| Component() | Component | |
| Component(std::string name) | Component | |
| getHealth() | Health | |
| getName() | Component | |
| getOwner() | Component | |
| Health() | Health | |
| Health(int health) | Health | |
| input() | Component | virtual |
| m_currentHealth | Health | private |
| m_name | Component | protected |
| m_owner | Component | protected |
| render() | Component | virtual |
| setName(std::string name) | Component | |
| setOwner(GameObject *owner) | Component | |
| update() | Component | virtual |
| updateHealth(int amount) | Health | |
| ~Component() | Component | virtual |
| ~Health() | Health |