The Table Engine
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This is the complete list of members for Health, including all inherited members.
Component() | Component | |
Component(std::string name) | Component | |
getHealth() | Health | |
getName() | Component | |
getOwner() | Component | |
Health() | Health | |
Health(int health) | Health | |
input() | Component | virtual |
m_currentHealth | Health | private |
m_name | Component | protected |
m_owner | Component | protected |
render() | Component | virtual |
setName(std::string name) | Component | |
setOwner(GameObject *owner) | Component | |
update() | Component | virtual |
updateHealth(int amount) | Health | |
~Component() | Component | virtual |
~Health() | Health |