The Table Engine
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This is the complete list of members for Input, including all inherited members.
Component() | Component | |
Component(std::string name) | Component | |
downPressed | Input | |
getName() | Component | |
getOwner() | Component | |
input() | Component | virtual |
Input() | Input | |
leftPressed | Input | |
m_mouseX | Input | |
m_mouseY | Input | |
m_name | Component | protected |
m_owner | Component | protected |
mouseLeftPressed | Input | |
mouseMiddlePressed | Input | |
mouseRightPressed | Input | |
render() | Component | virtual |
rightPressed | Input | |
setName(std::string name) | Component | |
setOwner(GameObject *owner) | Component | |
spacePressed | Input | |
update() override | Input | virtual |
upPressed | Input | |
~Component() | Component | virtual |
~Input() | Input |