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The Table Engine
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This is the complete list of members for Input, including all inherited members.
| Component() | Component | |
| Component(std::string name) | Component | |
| downPressed | Input | |
| getName() | Component | |
| getOwner() | Component | |
| input() | Component | virtual |
| Input() | Input | |
| leftPressed | Input | |
| m_mouseX | Input | |
| m_mouseY | Input | |
| m_name | Component | protected |
| m_owner | Component | protected |
| mouseLeftPressed | Input | |
| mouseMiddlePressed | Input | |
| mouseRightPressed | Input | |
| render() | Component | virtual |
| rightPressed | Input | |
| setName(std::string name) | Component | |
| setOwner(GameObject *owner) | Component | |
| spacePressed | Input | |
| update() override | Input | virtual |
| upPressed | Input | |
| ~Component() | Component | virtual |
| ~Input() | Input |