The Table Engine
PlayerInputScript Member List

This is the complete list of members for PlayerInputScript, including all inherited members.

AnimationState enum namePlayerInputScript
DEATH enum valuePlayerInputScript
getKeysCollected()PlayerInputScript
getName()Script
getOwner()Script
IDLE enum valuePlayerInputScript
input()Scriptvirtual
m_currentStatePlayerInputScriptprivate
m_keysCollectedPlayerInputScriptprivate
m_lastFireTimeInMsPlayerInputScriptprivate
m_nameScript
m_ownerScript
m_playerSpeedPlayerInputScriptprivate
PlayerInputScript()PlayerInputScript
render()Scriptvirtual
RUN enum valuePlayerInputScript
Script()Script
Script(std::string name)Script
setOwner(GameObject *owner)Script
update() overridePlayerInputScriptvirtual
~Script()Scriptvirtual