The Table Engine
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This is the complete list of members for PlayerInputScript, including all inherited members.
AnimationState enum name | PlayerInputScript | |
DEATH enum value | PlayerInputScript | |
getKeysCollected() | PlayerInputScript | |
getName() | Script | |
getOwner() | Script | |
IDLE enum value | PlayerInputScript | |
input() | Script | virtual |
m_currentState | PlayerInputScript | private |
m_keysCollected | PlayerInputScript | private |
m_lastFireTimeInMs | PlayerInputScript | private |
m_name | Script | |
m_owner | Script | |
m_playerSpeed | PlayerInputScript | private |
PlayerInputScript() | PlayerInputScript | |
render() | Script | virtual |
RUN enum value | PlayerInputScript | |
Script() | Script | |
Script(std::string name) | Script | |
setOwner(GameObject *owner) | Script | |
update() override | PlayerInputScript | virtual |
~Script() | Script | virtual |