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The Table Engine
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This is the complete list of members for PlayerInputScript, including all inherited members.
| AnimationState enum name | PlayerInputScript | |
| DEATH enum value | PlayerInputScript | |
| getKeysCollected() | PlayerInputScript | |
| getName() | Script | |
| getOwner() | Script | |
| IDLE enum value | PlayerInputScript | |
| input() | Script | virtual |
| m_currentState | PlayerInputScript | private |
| m_keysCollected | PlayerInputScript | private |
| m_lastFireTimeInMs | PlayerInputScript | private |
| m_name | Script | |
| m_owner | Script | |
| m_playerSpeed | PlayerInputScript | private |
| PlayerInputScript() | PlayerInputScript | |
| render() | Script | virtual |
| RUN enum value | PlayerInputScript | |
| Script() | Script | |
| Script(std::string name) | Script | |
| setOwner(GameObject *owner) | Script | |
| update() override | PlayerInputScript | virtual |
| ~Script() | Script | virtual |