The Table Engine
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This is the complete list of members for ProjectileScript, including all inherited members.
getName() | Script | |
getOwner() | Script | |
input() | Script | virtual |
m_dx | ProjectileScript | private |
m_dy | ProjectileScript | private |
m_name | Script | |
m_owner | Script | |
ProjectileScript(float dx, float dy) | ProjectileScript | |
render() | Script | virtual |
Script() | Script | |
Script(std::string name) | Script | |
setOwner(GameObject *owner) | Script | |
update() override | ProjectileScript | virtual |
~Script() | Script | virtual |