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The Table Engine
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This is the complete list of members for ProjectileScript, including all inherited members.
| getName() | Script | |
| getOwner() | Script | |
| input() | Script | virtual |
| m_dx | ProjectileScript | private |
| m_dy | ProjectileScript | private |
| m_name | Script | |
| m_owner | Script | |
| ProjectileScript(float dx, float dy) | ProjectileScript | |
| render() | Script | virtual |
| Script() | Script | |
| Script(std::string name) | Script | |
| setOwner(GameObject *owner) | Script | |
| update() override | ProjectileScript | virtual |
| ~Script() | Script | virtual |