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The Table Engine
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This is the complete list of members for SceneManager, including all inherited members.
| cleanTree() | SceneManager | |
| createSceneTest1() | SceneManager | |
| createSceneTest2() | SceneManager | |
| createSceneTest3() | SceneManager | |
| getCameraWorldPosition() | SceneManager | |
| getInstance() | SceneManager | static |
| getNextScene() | SceneManager | |
| getRenderer() | SceneManager | |
| getSceneIndex() | SceneManager | |
| getSceneTree() | SceneManager | |
| input() | SceneManager | |
| isDemo | SceneManager | |
| loadDemo() | SceneManager | |
| loadScenesFromJSON(const std::string &filePath) | SceneManager | |
| m_aliveObjects | SceneManager | static |
| m_camera | SceneManager | private |
| m_currentSceneIndex | SceneManager | private |
| m_renderer | SceneManager | private |
| m_sceneTrees | SceneManager | private |
| m_totalObjects | SceneManager | static |
| operator=(const SceneManager &)=delete | SceneManager | private |
| render() | SceneManager | |
| SceneManager() | SceneManager | private |
| SceneManager(const SceneManager &)=delete | SceneManager | private |
| setRenderer(SDL_Renderer *renderer) | SceneManager | |
| update() | SceneManager |