The Table Engine
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This is the complete list of members for SceneManager, including all inherited members.
cleanTree() | SceneManager | |
createSceneTest1() | SceneManager | |
createSceneTest2() | SceneManager | |
createSceneTest3() | SceneManager | |
getCameraWorldPosition() | SceneManager | |
getInstance() | SceneManager | static |
getNextScene() | SceneManager | |
getRenderer() | SceneManager | |
getSceneIndex() | SceneManager | |
getSceneTree() | SceneManager | |
input() | SceneManager | |
isDemo | SceneManager | |
loadDemo() | SceneManager | |
loadScenesFromJSON(const std::string &filePath) | SceneManager | |
m_aliveObjects | SceneManager | static |
m_camera | SceneManager | private |
m_currentSceneIndex | SceneManager | private |
m_renderer | SceneManager | private |
m_sceneTrees | SceneManager | private |
m_totalObjects | SceneManager | static |
operator=(const SceneManager &)=delete | SceneManager | private |
render() | SceneManager | |
SceneManager() | SceneManager | private |
SceneManager(const SceneManager &)=delete | SceneManager | private |
setRenderer(SDL_Renderer *renderer) | SceneManager | |
update() | SceneManager |