The Table Engine
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This is the complete list of members for SceneNode, including all inherited members.
addChild(GameObject *child, bool isBackground=false) | SceneNode | |
getChildren() | SceneNode | |
getGameObject() | SceneNode | |
getParent() | SceneNode | |
isBackground() | SceneNode | |
m_children | SceneNode | private |
m_destroy | SceneNode | private |
m_gameObject | SceneNode | private |
m_isBackground | SceneNode | private |
m_parent | SceneNode | private |
readyToDestroy() | SceneNode | |
SceneManager class | SceneNode | friend |
SceneNode(GameObject *gameObject) | SceneNode | |
SceneTree class | SceneNode | friend |
setDestroy(bool destroy) | SceneNode | |
setIsBackground(bool isBackground) | SceneNode | |
~SceneNode() | SceneNode | private |