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The Table Engine
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This is the complete list of members for SceneNode, including all inherited members.
| addChild(GameObject *child, bool isBackground=false) | SceneNode | |
| getChildren() | SceneNode | |
| getGameObject() | SceneNode | |
| getParent() | SceneNode | |
| isBackground() | SceneNode | |
| m_children | SceneNode | private |
| m_destroy | SceneNode | private |
| m_gameObject | SceneNode | private |
| m_isBackground | SceneNode | private |
| m_parent | SceneNode | private |
| readyToDestroy() | SceneNode | |
| SceneManager class | SceneNode | friend |
| SceneNode(GameObject *gameObject) | SceneNode | |
| SceneTree class | SceneNode | friend |
| setDestroy(bool destroy) | SceneNode | |
| setIsBackground(bool isBackground) | SceneNode | |
| ~SceneNode() | SceneNode | private |