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The Table Engine
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This is the complete list of members for Texture, including all inherited members.
| Component() | Component | |
| Component(std::string name) | Component | |
| getName() | Component | |
| getOwner() | Component | |
| getTexture() | Texture | |
| input() | Component | virtual |
| m_angle | Texture | protected |
| m_flipHorizontal | Texture | protected |
| m_flipVertical | Texture | protected |
| m_name | Component | protected |
| m_owner | Component | protected |
| m_renderer | Texture | protected |
| m_spriteBox | Texture | protected |
| m_spriteClip | Texture | protected |
| m_texture | Texture | protected |
| render() override | Texture | virtual |
| setAngle(float angle) | Texture | virtual |
| setColorMod(const SDL_Color &color) | Texture | |
| setFlipHorizontal(bool flip) | Texture | virtual |
| setFlipVertical(bool flip) | Texture | virtual |
| setName(std::string name) | Component | |
| setOwner(GameObject *owner) | Component | |
| setPositionInSpriteMap(int x, int y) | Texture | virtual |
| setSizeInSpriteMap(int w, int h) | Texture | virtual |
| setTexture(SDL_Texture *texture) | Texture | virtual |
| Texture() | Texture | |
| Texture(SDL_Texture *texture) | Texture | |
| update() override | Texture | virtual |
| ~Component() | Component | virtual |