The Table Engine
Texture Member List

This is the complete list of members for Texture, including all inherited members.

Component()Component
Component(std::string name)Component
getName()Component
getOwner()Component
getTexture()Texture
input()Componentvirtual
m_angleTextureprotected
m_flipHorizontalTextureprotected
m_flipVerticalTextureprotected
m_nameComponentprotected
m_ownerComponentprotected
m_rendererTextureprotected
m_spriteBoxTextureprotected
m_spriteClipTextureprotected
m_textureTextureprotected
render() overrideTexturevirtual
setAngle(float angle)Texturevirtual
setColorMod(const SDL_Color &color)Texture
setFlipHorizontal(bool flip)Texturevirtual
setFlipVertical(bool flip)Texturevirtual
setName(std::string name)Component
setOwner(GameObject *owner)Component
setPositionInSpriteMap(int x, int y)Texturevirtual
setSizeInSpriteMap(int w, int h)Texturevirtual
setTexture(SDL_Texture *texture)Texturevirtual
Texture()Texture
Texture(SDL_Texture *texture)Texture
update() overrideTexturevirtual
~Component()Componentvirtual