The Table Engine
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This is the complete list of members for Texture, including all inherited members.
Component() | Component | |
Component(std::string name) | Component | |
getName() | Component | |
getOwner() | Component | |
getTexture() | Texture | |
input() | Component | virtual |
m_angle | Texture | protected |
m_flipHorizontal | Texture | protected |
m_flipVertical | Texture | protected |
m_name | Component | protected |
m_owner | Component | protected |
m_renderer | Texture | protected |
m_spriteBox | Texture | protected |
m_spriteClip | Texture | protected |
m_texture | Texture | protected |
render() override | Texture | virtual |
setAngle(float angle) | Texture | virtual |
setColorMod(const SDL_Color &color) | Texture | |
setFlipHorizontal(bool flip) | Texture | virtual |
setFlipVertical(bool flip) | Texture | virtual |
setName(std::string name) | Component | |
setOwner(GameObject *owner) | Component | |
setPositionInSpriteMap(int x, int y) | Texture | virtual |
setSizeInSpriteMap(int w, int h) | Texture | virtual |
setTexture(SDL_Texture *texture) | Texture | virtual |
Texture() | Texture | |
Texture(SDL_Texture *texture) | Texture | |
update() override | Texture | virtual |
~Component() | Component | virtual |