Overview
The Table Engine provides a platform for building various types of
games, focusing on:
-
Component-based architecture: Organizes code and functionality
into reusable components.
-
Scene graph management: Efficiently manages hierarchical
relationships between objects in a scene.
-
Input
handling & collision detection: Processes player inputs and
manages collisions within the game world.
-
Sprite animation system: Supports the creation and management of
complex animations to enhance visual appeal.
- and more!
Python bindings are currently in beta testing, offering scripting
capabilities to extend and customize game functionalities further.
Documentation Sections
- Python API Documentation - WIP Python API reference
-
Python Integration Guide - Guide for using the engine with
Python