The Table Engine
SceneTree Member List

This is the complete list of members for SceneTree, including all inherited members.

addChild(GameObject *child, bool isBackground=false)SceneTree
findCachedGameObjectsInFrame(std::string tag)SceneTree
findGameObjectById(std::string id)SceneTree
findGameObjectsByTag(std::string tag)SceneTree
gameStatus()SceneTree
m_cachedGameObjectsSceneTreeprivate
m_cachedGameObjectsInFrameSceneTreeprivate
m_rootSceneTreeprivate
resetCachedGameObjectsInFrame()SceneTree
SceneTree()SceneTree
traverseTree(std::function< void(SceneNode *)> callback)SceneTree
traverseTree(SceneNode *node, std::function< void(SceneNode *)> callback)SceneTree
~SceneTree()SceneTree