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The Table Engine
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This is the complete list of members for SceneTree, including all inherited members.
| addChild(GameObject *child, bool isBackground=false) | SceneTree | |
| findCachedGameObjectsInFrame(std::string tag) | SceneTree | |
| findGameObjectById(std::string id) | SceneTree | |
| findGameObjectsByTag(std::string tag) | SceneTree | |
| gameStatus() | SceneTree | |
| m_cachedGameObjects | SceneTree | private |
| m_cachedGameObjectsInFrame | SceneTree | private |
| m_root | SceneTree | private |
| resetCachedGameObjectsInFrame() | SceneTree | |
| SceneTree() | SceneTree | |
| traverseTree(std::function< void(SceneNode *)> callback) | SceneTree | |
| traverseTree(SceneNode *node, std::function< void(SceneNode *)> callback) | SceneTree | |
| ~SceneTree() | SceneTree |