The Table Engine
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This is the complete list of members for SceneTree, including all inherited members.
addChild(GameObject *child, bool isBackground=false) | SceneTree | |
findCachedGameObjectsInFrame(std::string tag) | SceneTree | |
findGameObjectById(std::string id) | SceneTree | |
findGameObjectsByTag(std::string tag) | SceneTree | |
gameStatus() | SceneTree | |
m_cachedGameObjects | SceneTree | private |
m_cachedGameObjectsInFrame | SceneTree | private |
m_root | SceneTree | private |
resetCachedGameObjectsInFrame() | SceneTree | |
SceneTree() | SceneTree | |
traverseTree(std::function< void(SceneNode *)> callback) | SceneTree | |
traverseTree(SceneNode *node, std::function< void(SceneNode *)> callback) | SceneTree | |
~SceneTree() | SceneTree |