The Table Engine
Transform Member List

This is the complete list of members for Transform, including all inherited members.

Component()Component
Component(std::string name)Component
getName()Component
getOwner()Component
getScreenPosition()Transform
getScreenRect()Transform
getScreenSize()Transform
getWorldPosition()Transform
input()Componentvirtual
m_nameComponentprotected
m_ownerComponentprotected
mPositionTransformprivate
mSizeTransformprivate
mTransformTransformprivate
render()Componentvirtual
setName(std::string name)Component
setOwner(GameObject *owner)Component
setWorldPosition(float x, float y)Transform
setWorldPosition(Vec2 pos)Transform
setWorldSize(float w, float h)Transform
setWorldSize(Vec2 size)Transform
Transform()Transform
Transform(int x, int y)Transform
update()Transformvirtual
updateWorldPosition(float dx, float dy)Transform
updateWorldPosition(Vec2 dpos)Transform
~Component()Componentvirtual
~Transform()Transform