The Table Engine
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This is the complete list of members for Transform, including all inherited members.
Component() | Component | |
Component(std::string name) | Component | |
getName() | Component | |
getOwner() | Component | |
getScreenPosition() | Transform | |
getScreenRect() | Transform | |
getScreenSize() | Transform | |
getWorldPosition() | Transform | |
input() | Component | virtual |
m_name | Component | protected |
m_owner | Component | protected |
mPosition | Transform | private |
mSize | Transform | private |
mTransform | Transform | private |
render() | Component | virtual |
setName(std::string name) | Component | |
setOwner(GameObject *owner) | Component | |
setWorldPosition(float x, float y) | Transform | |
setWorldPosition(Vec2 pos) | Transform | |
setWorldSize(float w, float h) | Transform | |
setWorldSize(Vec2 size) | Transform | |
Transform() | Transform | |
Transform(int x, int y) | Transform | |
update() | Transform | virtual |
updateWorldPosition(float dx, float dy) | Transform | |
updateWorldPosition(Vec2 dpos) | Transform | |
~Component() | Component | virtual |
~Transform() | Transform |