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The Table Engine
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This is the complete list of members for Transform, including all inherited members.
| Component() | Component | |
| Component(std::string name) | Component | |
| getName() | Component | |
| getOwner() | Component | |
| getScreenPosition() | Transform | |
| getScreenRect() | Transform | |
| getScreenSize() | Transform | |
| getWorldPosition() | Transform | |
| input() | Component | virtual |
| m_name | Component | protected |
| m_owner | Component | protected |
| mPosition | Transform | private |
| mSize | Transform | private |
| mTransform | Transform | private |
| render() | Component | virtual |
| setName(std::string name) | Component | |
| setOwner(GameObject *owner) | Component | |
| setWorldPosition(float x, float y) | Transform | |
| setWorldPosition(Vec2 pos) | Transform | |
| setWorldSize(float w, float h) | Transform | |
| setWorldSize(Vec2 size) | Transform | |
| Transform() | Transform | |
| Transform(int x, int y) | Transform | |
| update() | Transform | virtual |
| updateWorldPosition(float dx, float dy) | Transform | |
| updateWorldPosition(Vec2 dpos) | Transform | |
| ~Component() | Component | virtual |
| ~Transform() | Transform |