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The Table Engine
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A structure to represent 2D vectors. More...
#include <vec2.h>
Collaboration diagram for Vec2:Public Member Functions | |
| Vec2 () | |
| Default constructor initializing vector to (0, 0). More... | |
| Vec2 (float x, float y) | |
| Constructor that initializes vector with specified x and y values. More... | |
| bool | operator== (const Vec2 &other) const |
| Checks equality of this vector with another vector. More... | |
Public Attributes | |
| float | x |
| X coordinate of the vector. More... | |
| float | y |
| Y coordinate of the vector. More... | |
A structure to represent 2D vectors.
This structure is used throughout the Game Engine to handle 2-dimensional vector operations.
| Vec2::Vec2 | ( | ) |
| Vec2::Vec2 | ( | float | x, |
| float | y | ||
| ) |
| bool Vec2::operator== | ( | const Vec2 & | other | ) | const |