The Table Engine
collide.h File Reference

Defines the Collide class, a component for managing collision detection and response. More...

#include "component.h"
#include "vec2.h"
#include "SDL2/SDL.h"
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Classes

class  Collide
 Component to handle collisions between game objects. More...
 

Detailed Description

Defines the Collide class, a component for managing collision detection and response.

This component provides functionalities to manage collision boxes, detect collisions, and adjust object movements to prevent overlapping with other collidable objects.

Definition in file collide.h.