The Table Engine
include Directory Reference

Files

file  animation.h [code]
 Defines the Animation class for handling sprite animations.
 
file  animationsmanager.h [code]
 
file  camera.h [code]
 
file  collide.h [code]
 Defines the Collide class, a component for managing collision detection and response.
 
file  collision_script.h [code]
 
file  component.h [code]
 Defines the Component base class for all components in the game engine.
 
file  crosshair_script.h [code]
 
file  enemy_ai_script.h [code]
 
file  gameapp.h [code]
 
file  gameobject.h [code]
 
file  gameobjectfactory.h [code]
 
file  health.h [code]
 Defines the Health class, a component for managing the health of game objects.
 
file  input.h [code]
 Defines the Input component for handling input operations in the game engine.
 
file  player_input_script.h [code]
 
file  projectile_script.h [code]
 
file  ranged_weapon_script.h [code]
 
file  resourcemanager.h [code]
 Manages resources such as textures, fonts, and potentially sounds for a game engine.
 
file  scene.h [code]
 Defines the SceneNode and SceneTree classes for managing game objects within scenes.
 
file  scenemanager.h [code]
 Defines the SceneManager class for managing scenes in the game.
 
file  script.h [code]
 Defines the Script class for attaching behavior to game objects.
 
file  sound.h [code]
 
file  texture.h [code]
 Defines the Texture component for managing textures within the Game Engine, encapsulating SDL texture operations and transformations.
 
file  transform.h [code]
 Provides the Transform component for positioning and sizing game objects.
 
file  vec2.h [code]
 Definition of Vec2 structure for 2D vector operations.