The Table Engine
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Files | |
file | animation.h [code] |
Defines the Animation class for handling sprite animations. | |
file | animationsmanager.h [code] |
file | camera.h [code] |
file | collide.h [code] |
Defines the Collide class, a component for managing collision detection and response. | |
file | collision_script.h [code] |
file | component.h [code] |
Defines the Component base class for all components in the game engine. | |
file | crosshair_script.h [code] |
file | enemy_ai_script.h [code] |
file | gameapp.h [code] |
file | gameobject.h [code] |
file | gameobjectfactory.h [code] |
file | health.h [code] |
Defines the Health class, a component for managing the health of game objects. | |
file | input.h [code] |
Defines the Input component for handling input operations in the game engine. | |
file | player_input_script.h [code] |
file | projectile_script.h [code] |
file | ranged_weapon_script.h [code] |
file | resourcemanager.h [code] |
Manages resources such as textures, fonts, and potentially sounds for a game engine. | |
file | scene.h [code] |
Defines the SceneNode and SceneTree classes for managing game objects within scenes. | |
file | scenemanager.h [code] |
Defines the SceneManager class for managing scenes in the game. | |
file | script.h [code] |
Defines the Script class for attaching behavior to game objects. | |
file | sound.h [code] |
file | texture.h [code] |
Defines the Texture component for managing textures within the Game Engine, encapsulating SDL texture operations and transformations. | |
file | transform.h [code] |
Provides the Transform component for positioning and sizing game objects. | |
file | vec2.h [code] |
Definition of Vec2 structure for 2D vector operations. | |