The Table Engine
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Defines the SceneManager class for managing scenes in the game. More...
#include <string>
#include <atomic>
#include "scene.h"
#include "camera.h"
#include <SDL2/SDL.h>
#include <nlohmann/json.hpp>
Go to the source code of this file.
Classes | |
class | SceneManager |
Singleton class that manages scenes and their transitions. More... | |
Defines the SceneManager class for managing scenes in the game.
The SceneManager class is responsible for handling scene transitions, rendering scenes, and managing the lifecycle of game objects within scenes.
Definition in file scenemanager.h.