Manages the camera's view in a game, handling its position in the world space.
Vec2 m_worldPosition
Stores the world position of the camera.
void setWorldPosition(float x, float y)
Base class for all game components, providing basic component functionalities.
Defines the Component base class for all components in the game engine.
A structure to represent 2D vectors.
Definition of Vec2 structure for 2D vector operations.