The Table Engine
component.h File Reference

Defines the Component base class for all components in the game engine. More...

#include <string>
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Classes

class  Component
 Base class for all game components, providing basic component functionalities. More...
 

Detailed Description

Defines the Component base class for all components in the game engine.

This file contains the definition of the Component class, which serves as the base class for all components that can be attached to game objects. Components encapsulate behavior and state that can be managed by game objects.

Definition in file component.h.