The Table Engine
input.h File Reference

Defines the Input component for handling input operations in the game engine. More...

#include "component.h"
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Classes

class  Input
 Component for handling and storing the state of input devices. More...
 

Detailed Description

Defines the Input component for handling input operations in the game engine.

This component captures and stores the state of various input devices such as keyboard and mouse, making it accessible to other components and systems within the engine.

Definition in file input.h.