The Table Engine
texture.h File Reference

Defines the Texture component for managing textures within the Game Engine, encapsulating SDL texture operations and transformations. More...

#include "SDL2/SDL.h"
#include "component.h"
#include "transform.h"
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Classes

class  Texture
 Component for handling textures in the game engine. More...
 

Detailed Description

Defines the Texture component for managing textures within the Game Engine, encapsulating SDL texture operations and transformations.

Definition in file texture.h.