The Table Engine
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Manages resources such as textures, fonts, and potentially sounds for a game engine. More...
#include <string>
#include <unordered_map>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
Go to the source code of this file.
Classes | |
class | ResourceManager |
Singleton class for managing game resources like textures and fonts. More... | |
Manages resources such as textures, fonts, and potentially sounds for a game engine.
The ResourceManager is designed as a singleton to ensure a single point of access to all resource handling functionalities, including loading and managing textures and fonts.
Definition in file resourcemanager.h.