The Table Engine
resourcemanager.h File Reference

Manages resources such as textures, fonts, and potentially sounds for a game engine. More...

#include <string>
#include <unordered_map>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
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Classes

class  ResourceManager
 Singleton class for managing game resources like textures and fonts. More...
 

Detailed Description

Manages resources such as textures, fonts, and potentially sounds for a game engine.

The ResourceManager is designed as a singleton to ensure a single point of access to all resource handling functionalities, including loading and managing textures and fonts.

Definition in file resourcemanager.h.