Script to manage collisions between game objects.
CollisionScript()
Constructs a new Collision Script object.
void update() override
Updates the collision status of the associated game object.
void render() override
Renders collision-related visuals if necessary.
Base class for scripting custom behaviors in game objects.
Defines the Collide class, a component for managing collision detection and response.
Defines the Script class for attaching behavior to game objects.