The Table Engine
transform.h File Reference

Provides the Transform component for positioning and sizing game objects. More...

#include "component.h"
#include "vec2.h"
#include "gameobject.h"
#include "SDL2/SDL.h"
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Classes

class  Transform
 Component for handling the transformation of game objects. More...
 

Detailed Description

Provides the Transform component for positioning and sizing game objects.

This component allows game objects to manage their positions and sizes within the world and relative to the screen.

Definition in file transform.h.