The Table Engine
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Defines the SceneNode and SceneTree classes for managing game objects within scenes. More...
#include <functional>
#include <vector>
#include <string>
#include <unordered_map>
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Classes | |
class | SceneNode |
Represents a node in the scene graph, encapsulating a game object and its hierarchy. More... | |
class | SceneTree |
Manages a tree structure of SceneNodes, facilitating scene graph operations. More... | |