The Table Engine
scene.h File Reference

Defines the SceneNode and SceneTree classes for managing game objects within scenes. More...

#include <functional>
#include <vector>
#include <string>
#include <unordered_map>
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Classes

class  SceneNode
 Represents a node in the scene graph, encapsulating a game object and its hierarchy. More...
 
class  SceneTree
 Manages a tree structure of SceneNodes, facilitating scene graph operations. More...
 

Detailed Description

Defines the SceneNode and SceneTree classes for managing game objects within scenes.

This file outlines the structure and functionality of the SceneNode and SceneTree classes, which are used to organize and manage game objects within the scenes of the game engine.

Definition in file scene.h.