The Table Engine
|
#include <iostream>
#include "gameobjectfactory.h"
#include "texture.h"
#include "transform.h"
#include "animation.h"
#include "animationsmanager.h"
#include "collide.h"
#include "input.h"
#include "health.h"
#include "resourcemanager.h"
#include "player_input_script.h"
#include "projectile_script.h"
#include "enemy_ai_script.h"
#include "collision_script.h"
#include "ranged_weapon_script.h"
#include "crosshair_script.h"