19 auto state = SDL_GetKeyboardState(NULL);
22 leftPressed = state[SDL_SCANCODE_LEFT] || state[SDL_SCANCODE_A];
23 rightPressed = state[SDL_SCANCODE_RIGHT] || state[SDL_SCANCODE_D];
24 upPressed = state[SDL_SCANCODE_UP] || state[SDL_SCANCODE_W];
25 downPressed = state[SDL_SCANCODE_DOWN] || state[SDL_SCANCODE_S];
29 mouseLeftPressed = SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT);
void setName(std::string name)
Sets the name of the component.