void setName(std::string name)
Sets the name of the component.
static SceneManager & getInstance()
Retrieves the singleton instance of SceneManager.
Vec2 getCameraWorldPosition()
Retrieves the world position of the camera.
Defines the SceneManager class for managing scenes in the game.
A structure to represent 2D vectors.
float y
Y coordinate of the vector.
float x
X coordinate of the vector.